| About |

Game Developer & Writer

I’m an experienced narrative designer and writer, in both indie and AAA. Creatively, I’ve focused on strong character design, integrating gameplay and narrative, narrative systems, and expansive worldbuilding. As a team member and leader, I’ve focused on developing strong collaboration between game and narrative design, as well as nurturing equitable workplaces and processes. Outside of games, I am an author, poet, and an award-nominated editor, with my writing (fiction and nonfiction) appearing in places such as Vice, Playboy, Strange Horizons, Rue Morgue, and a variety of anthologies.

I am the narrative director and co-founder at Soft Rains, a remote video game studio in Toronto, Ontario.

Public Speaker & Event Organizer

Beyond my game development work, I’m an experienced public speaker, having spoken at international conferences such as GDC, PAX, Pixelatl, and many others. Additionally, I’m on the advisory board for GDC’s Independent Game Summit since 2020.

My recent games include Ambrosia Sky: Act One (Narrative Director), BattleVision Network (Lead Narrative Designer), Grindstone (Lead Narrative Designer), where I focused on expansive world and narrative design to support a live roadmap, as well as using gameplay to tell stories; Watch Dogs Legion (Team Lead Narrative Designer), where, in addition to working on the main game, I helped develop the vision and world updates for the post-launch strategy; and A Mortician’s Tale (Lead Writer), where I was in charge of all the in-game writing, as well as integrating the creative direction into the narrative.

My latest books include Life Is Strange (Boss Fight Books, 2026) and Collaborative Worldbuilding for Video Games (CRC Press) released in March 2023.